Our guild does OK in event, generally hovering between 1,000 and 1,500 in the ranks. Obviously, I’d like to improve it. The best way to do that is to schedule when each battle will occur and keep to that schedule! I can’t be there all the time, so if the time for a guild battle shows up, declare. I guarantee you other members will be around. What I’d do is set it up in your calendar as to what battles you can make, and stick to that schedule. You can even post to the comments on this post. The more active you are, the better! 🙂
If I’ve been around, wait for me to start hostilities. Sometimes my family or work requires my attention right after a declaration, so if 10 minutes have gone by, then go ahead and start attacking the Sentinel. You may be completely overmatched– that’s fine. It takes 5 hits to drop Sentinel protection. I can beat about 75% of all Sentinels out there, so if I’m around, I’ll take out the Sentinel, if I can. If I can’t I’ll request help or used Diamond Dave (my alt) to drop the protection. Bear in mind there are some excellent Ghost Bear veterans around as well, like Griff, or Ulquiorra, who have a good shot at knocking out a Sentinel as well. Ask if any of them is around in Guild Chat as well. But once you hit the 50 minute mark, assume we are not around and do what you can.
Why stagger the attacks every three hours? 1) It’s a fixed schedule. You can plan your participation. 2) If we plan participation, we can maximize impacts on guild war opponents. Check the following information:
Average 4 people a GW, doing 1,000 points. That’s 4000 a guild war. (sucky)
Average 10 people a GW doing 1,000 points, that’s 10,000 a guidl war. Much, much better.
Average 20 people a GW, and we do 20,000 points+. (That puts us at about 400,000 GW points. That moves up way up the GW ladder.) Now do you see why we want to coordinate our hits?
So plug the GW battle dates and times into your cell phone, so it rings the alarm when a war begins. Get in your 4 hits, then go back to what you’re doing. That’s all I ask. 🙂
Feel free to attack guardians. Set up your squad to exploit the vulnerability of the guardian. It takes me 2 hits to take down a level 4 or level 5 guardian, typically. Spend time on the Guadian or wait until it’s down. If the guardian reduces Guild War points by 50%, then it’s no reasonable to attack any guild members besides the sentinel until the guardian is defeated. Also, guardians drop cool stuff when defeated. Level 1 & 2 guardians drop uncommon armors to the person who does the most damage. Level 3, 4 and 5 guardians drop rare armors. And level 6-9 drop 1 Fusion Stone. I’m still kind of angry at this drop. It’s so worthless for the effort you put in. It’s a good way of getting people to not attack high level guardians.
Guild War strategies for all levels
Master Strategy: Most guilds have members will different names. Heck, I prefer it that way. But some do the Immortals strategy. If you don’t know what that is, that’s where everyone’s name is exactly the same so you don’t know who you’re attacking. Well, if that’s the case, identify them as “HC Gus, 7th from the top” or “HC Batman, 12th from the bottom”. Problem solved!
If you get your first shot in between minute 59 and minute 52, then you have the awesome opportunity to attack 6 times this guild war without using gems. Your energy regenerates every 25 minutes, you you’ll be ready to attack again between remaining time 34-27 and 9-2 minutes. (Technically you could do it on 50 mins 25 secs, 25 mins 25 secs and 25 secs, but does everything have to be a nail-biter with you? 😀 ) Remember your timer doesn’t keep going once your energy is full.
Levels 11-40: Let’s face it, you’re not going to win against most opponents without knowing who you’re going up against. So you have 2 jobs:
1) Throw Yourself At the Sentinel: It’s inglorious. You will get crushed 4 times in a row and get 0 points for the GW. It’s sad, but look at it this way– it’s better than having the heavy hitters waste 4 attacks on a strong Sentinel when they could be earning GW points. It’s a terrible job, but you doing it opens up the GW for other players. And don’t worry about losses– you will lose. You’re low level, remember? So long as you’re participating, that’s what counts! (And yes, I do count that as participating. 🙂 )
2) Hit the Castle Gate. Hey, it doesn’t fight back! It’s not really a win, but it gets 50-100 GW points. Not a fantastic amount, but every little bit helps. It doesn’t count as a win, but you earn points, which tells me you’re doing what you’re supposed to be doing. Also, if the Sentinel has been handled, then it’s really the smart play for someone your level.
You probably want to focus your attacks on Commanders, or wait until some intelligence has been leaked about weak High Commanders. Remember, High Commanders, Sentinels, Champions and Masters drop extra GW points. But if you’re not hearing anything but scary reports about the HC’s, then hit the commanders. And remember to report the Guild Member name, armors and approximate strength. That’s to prevent other guild members from making the same mistake you just did.
Congrats. You should be handling any HC that we report intelligence on. Change up your armors to the most favored set up and go to town. And again, if you’re attacking someone who’s an unknown value, report their armor set-ups.
Congrats. You’re at Max HP. The only advantage to leveling now is that you’ll get another 10 armor slots. Everything else is wimpy cash and lame keys and/or fusion stones. Since you don’t get any other bonuses for advancing in level, slow down your advance. Why? Because the points you get in GW are dependent upon the level ratios. If I take my level 180 badass self and beat up on a level 25 commander, I’m going to get very little in GW points. If I hit a level 350 Guild Master, and win, I’m looking at 300+ GW points, maybe even 400+. Keeping yourself low level, but equipping maxed armor, makes you stronger. Levels don’t really matter much after level 100, sorry. And as above, report the set-ups of who you’re fighting. You’re a leader in this guild now, Ghost Bear Myrmidon, so show everyone else how we make it work.
General Strategy: When you’re attacking opposing guild members, before you start the fight, write down what their armors are if they haven’t already been reported in guild chat. Also try and estimate their approximate level. Write down what they are in the Guild Chat. The more information we have, the more we can fine-tune our battle squads to maximize vulnerabilities, and to avoid attacking the great unknown. When I report levels, Easy is approximately levels 30-60, medium levels are 61-90, and harder levels I generally don’t report. Just assume they’re challenging if I don’t say “easy” or “medium”. Obviously, if I say “Avoid at all costs” it’s someone with 3 maxed epic armors.
When buying Guild Guardians before a Guild War Event, I prefer sticking to Titiana and Earth Serpents. The reason being is that it’s hardest to upgrade Fire and Magic armors through just building armor. (You will have to fight the Chimera for magic to start or the Phoenix for fire, so it’s harder to grind those armors than, say, Snakeskin armors.) Stop at level 4. Anything above that gets prohibitively expensive. It may be fun to have a level 10 guardian, but it only lasts one fight. Better to have 3 level 4 guardians than one level 10.
Only buy Guardians for the 3-day war events. It’s not worth it for the 1-day war events.
The Guild war Schedule, based on Eastern Time in the US. All Guild wars start at 2:30 PM Eastern Time.
War #1 Declared at 3:00 PM Eastern Time – 9 PM GMT (2100)
War #2 Declared at 6:00 PM Eastern Time – 12 AM GMT (0000)
War #3 Declared at 9:00 PM Eastern Time – 3 AM GMT (0300)
War #4 Declared at 12:00 AM Eastern Time- 6 AM GMT (0600)
War #5 Declared at 3:00 AM Eastern Time – 9AM GMT (0900)
War #6 Declared at 6:00 AM Eastern Time – 12PM GMT (1200)
War #7 Declared at 9:00 AM Eastern Time – 3 PM GMT(1500)
War #8 Declared at 12:00 PM Eastern Time – 6 PM GMT. (1800) (Final war for 1-day Fusion Wars).
War #9 Declared at 3:00 PM Eastern Time – 9 PM GMT (2100)
War #10 Declared at 6:00 PM Eastern Time – 12 AM GMT (0000)
War #11 Declared at 9:00 PM Eastern Time – 3 AM GMT(0300)
War #12 Declared at 12:00 AM Eastern Time – 6 AM GMT (0600)
War #13 Declared at 3:00 AM Eastern Time – 9 AM GMT (0900)
War #14 Declared at 6:00 AM Eastern Time – 12 PM GMT (1200)
War #15 Declared at 9:00 AM Eastern Time – 3 PM GMT (1500)
War #16 Declared at 12:00 PM Eastern Time – 6 PM GMT (1800)
War #17 Declared at 3:00 PM Eastern Time – 9 PM GMT (2100)
War #18 Declared at 6:00 PM Eastern Time – 12 AM GMT (0000)
War #19 Declared at 9:00 PM Eastern Time – 3 AM GMT (0300)
War #20 Declared at 12:00 AM Eastern Time – 6 AM GMT (0600)
War #21 Declared at 3:00 AM Eastern Time – 9 AM GMT (0900)
War #22 Declared at 6:00 AM Eastern Time – 12 PM GMT (1200)
War #23 Declared at 9:00 AM Eastern Time – 3 PM GMT (1500)
War #24 Declared at 12:00 PM Eastern Time – 6 PM GMT (1800) (Final War for 3-day wars)